A location-aware game based on Pacman and developed for the pocketPC. The position of player in the game was determined by the real-world location of the user, that was derived by measuring signal strengths to local wireless base stations. This application was developed in embedded C++ and employed client/server architecture to shift complex computations to a more powerful stationary server.
- Pocket PC code written from when I was an undergraduate? Ha. What an embarrassment.
- Trent has his server side code available here.
Hi! Subconsciously you already know this, but let's make it obvious. Hopefully this article was helpful. You might also find yourself following a link to Amazon to learn more about parts or equipment. If you end up placing an order, I make a couple of dollarydoos. We aren't talking a rapper lifestyle of supercars and yachts, but it does help pay for the stuff you see here. So to everyone that enables this place. Thank you.