Bystander was a Quake III mod I developed for a while in 2001. It was all geared around an assassin gameplay mechanic, you can find out more details over at moddb. I wrote game logic in C, did map development and 3D modelling in 3DS max. I think this was the first project during my ‘gameplay and 3D modelling’ phase.
- Developed with: Michael Wiggett, Davide Rizzo, Stephen Macrae, Steven Lehmann and Ross Eldridge.
Become a Patreon to get early and behind-the-scenes access along with email notifications for each new post.
Hi! Subconsciously you already know this, but let's make it obvious. Hopefully this article was helpful. You might also find yourself following a link to Amazon to learn more about parts or equipment. If you end up placing an order, I make a couple of dollarydoos. We aren't talking a rapper lifestyle of supercars and yachts, but it does help pay for the stuff you see here. So to everyone that supports this place - thank you.