A location-aware game based on Pacman and developed for the pocketPC. The position of player in the game was determined by the real-world location of the user, that was derived by measuring signal strengths to local wireless base stations. This application was developed in embedded C++ and employed client/server architecture to shift complex computations to a more powerful stationary server.
- Pocket PC code written from when I was an undergraduate? Ha. What an embarrassment.
- Trent has his server side code available here.