Bystander was a Quake III mod I developed for a while in 2001. It was all geared around an assassin gameplay mechanic, you can find out more details over at moddb. I wrote game logic in C, did map development and 3D modelling in 3DS max. I think this was the first project during my ‘gameplay and 3D modelling’ phase.

ingame screenshot of the bystander melbourne level
ingame screenshot of the bystander melbourne level
low-poly model of a telstra phone booth.

Credits:

  • Developed with: Michael Wiggett, Davide Rizzo, Stephen Macrae, Steven Lehmann and Ross Eldridge.
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